Valley Venture

Ramdomness of wireless and mobile business by Robert Zhu

Five trends in mobile devices from Gartner

Five Trends in Mobile Devices

Gartner has identified five key trends it says will affect the mobile device market through 2009:

  1. Established Vendors Consolidate and New Players Join the Fray: New device vendors, such as Apple and Garmin, want to differentiate themselves, while big-name vendors, such as Motorola, face pressure as market shares decline and design innovation becomes increasingly challenging.
  2. Device Vendors Build Out Ecosystems: Pressure from operators to lower the price of devices will drive some established players to seek out new sources of revenue from content and services sold to end users. This trend is epitomised by Nokia with Ovi, Sony Ericsson with PlayNow and Apple with its iTunes store. This new market will bring changes in relationships between vendors, operators and content providers.
  3. Device Makers Remove Complexity for Users: Increasing device functionality and a need for differentiation will drive demand to simplify the user interface (UI) and service experience. As a consequence, mobile device vendors will need to build up their UI competencies while retaining familiarity and considering how users can move horizontally across their devices’ applications, rather than just vertically within them.
  4. Mobile Devices Become Lifestyle Statements: Style will play more of a role across the range of devices, driven not only by fashion trends but also by consumers’ desires to reinforce lifestyle choices. Vendors need to have established platforms on which small changes to casings and colors can be made without affecting costs. They will also need to consider partnering with non-mobile companies and brands – such as consumer electronics, fashion or sports companies – to increase the lifestyle appeal and consumer reach of their products.
  5. High-End Device Platforms Become “Field-Refreshable:” As cellular technologies become part of increasingly expensive consumer devices, vendors must manage ongoing support, upgrades and enhancement of drives. Because many users will hold onto high-end devices longer, these platforms will need more life cycle management in the form of upgrades and enhancements. Some vendors are implementing these “field refreshes” that can be made to support new digital rights management (DRM) requirements, download bug fixes, or download new applications, wallpapers or skins to keep devices up-to-date.

September 11, 2008 Posted by valleyventure | Wireless, Wireless US Market | | No Comments Yet

3G Social Networking Goldmine

3G Social Networking Goldmine – communities-dominate.blogs.com – Tomi T. Ahonen
Technologies of Cooperation

When I first looked at Tomi Ahonen’s blog – Communities Dominate Brands – and immediately began ordering a copy of his latest book I had the familiar feeling of reading someone’s writings who “gets it” and “sees the imminent future“.

People know me in the Web Metrics Community as somewhat of an authority on Web Metrics, perhaps a “visionary” who sees where things are going, much as Howard Rheingold does in books like SmartMobs. It’s the artist in me that gave me the vision ot see Visual Sciences as the best Web Analytics Platform, bar none, leading many to take a closer look at that high end platform. It’s the same vision that tells me HitWise needs to be merged with Web Analytics vendors, that RSS subscribers are the main measure of loyalty, care of Seth Godin. And now I’m seeing the future in Tomi Ahonen’s ideas about 3G Mobile Networking – the goldmine is there – and he “sees” that goldmine – he knows it.
I think Howard believes in 3G Social Networking ….he wrote THE BOOK on it! Now Tomi Ahonen has taken that idea and ran with it …. looking at next wave ….. the 3G Mobile Social Neworking goldmine.

What’s the future? 3G Social Networking applications are worth more, today, than MySpace, YouTube, Flickr, Bebo, Second Life, Worlds of Warcraft, Skype etc!

“……..more revenues generated by similar social networking activity… on mobile phones of course. Led by such services as Cyworld from South Korea (in 6 countries), Mixi in Japan, Habbo Hotel from Finland (in over a dozen countries) and SeeMeTV in the UK, Italy and other 3/Hutchison markets – social networking on mobile is THE first elusive killer app for 3G !”

Today, many of those applications lie outside the mobile phone / device – perhaps a service one subscribes to – it’s not built into the software provided by the mobile network vendor (IE: TMobile, Verizon Wireless, etc). As far as what Tomi Ahonen is saying ….. I totally believe it and here’s why – illustrated by a story. I ran into two friends recently at an art opening in Brooklyn, Matthew and Nichelle, who are part of an art social network in New York that keep in constant communication with each other – they have Google Calanders sync’d in so they can see where each other is and meet up if they want. Matt and Nichelle do what I write about in WebMetricsGuru.com - they practice Social Networking – it’s in their bones ….. in fact they use DodgeBall and Plaxo to see all of their contacts in real time ….. hundreds of messages a day – hundreds of events a week in NYC – 4 people in this network (two I haven’t met yet).

That’s the power on real time 3G Mobile Social Networking……and the whole story of 3G Social Networking is being told for the first time by Tomi Ahonen in his blog and book Communities Dominate Brands.

How big is the pot of gold at the end of the 3G Social Network market THIS YEAR?

Informa tells us it is worth 3.45 billion dollars in 2006. Yes, mobile digital communities are worth more than online adult entertainment, or mobile gambling or multiplayer gaming or iTunes. Like we say in our book, Communities Dominate!

When I’m at Ad-Tech NY next month I’ll be sure to both attend the 3G Social Networking Sessions and put the speakers on the spot (as I’ll be interviewing many of speakers and companies for Know More Media’s www.WebMetricsGuru.com, my Web Metrics Blog that many influentials read (I found that out, to my surprise, at the EMetrics Summit in DC this month….me…they read my blog….yes they do), especially for Web Metrics – I’ll be covering Ad-Tech as a reporter / press). As Tomi says in a recent blog post titled: Why is mobile social networking worth $3.45b?

…..The story, is about people – and what we are – A “we species” – human beings are highly social and are built to be so. But industrialisation, mass-consumption, mass-media – although providing us with greater prosperity – denied us some of our fundamental rights as people.

And now we’re taking our Social Networking rights – enabled by technology.

But don’t believe my word….read Tomi’s blog which has – a lot of material in it – but he makes a case for Mobile 3G Social Networking being the real goldmine that should be looked at much more closely – given much more press than it has.

Links: Communities Dominate Brands – I’ll leave the rest of the links out…they’re all over the post.

October 31, 2006 Posted by valleyventure | Business Model, Business Plan, Wireless, Wireless Market Research, Wireless US Market, Wireless Value Added Service, social networ | | 5 Comments

Nokia’s new Cellular phone offering – Enhanced Mobile Browsing Experience

Nokia’s new phone sets the hot area for wireless service providers.

The Fact: High bandwidth and cheaper fees make it more attractive to connect your wireless device to web

The Chanllange: Limited computing power, shorter battery life and small display screen of your device
The Oppotunitity: Enhanced service that attracts customers to replace their computers with mobile phones, replace laptop computers with PDAs.

The Technology: Web2.0 enhanced websites that target PDA users.

Business Model: You can apply all the tricks used on internet

Then, all of us will have a cell phone that labels “Intel Inside”, “AMD Inside” or Microft Inside, or Google Inside

Cellular and WiFi on a device-based collision course

 

With national cellular wireless networks becoming more of a 3G data monster these days — finally — WiFi in all its shapes and forms is becoming just as ubiquitous in major metro areas, from local hotels and restaurants to covering entire cities. This begs the question — when do traditional cellular networks mesh with WiFi networks, since they are both datapipes for voice and data? How about right now.

We are seeing more UMA-enabled handsets from major vendors and my guess is that more handsets will feature both traditional cellular connectivity and WiFi access at the same time, for many reasons. But, will we see total convergence of the two standards? I doubt this, although supreme interoperability may be looming on the near horizon.

October 6, 2006 Posted by valleyventure | Blogroll, Cool companies, Gadgets, Wireless | | 1 Comment

An overview of all cool wireless companies

SMS & MMS

Abbreviated as SMS, the transmission of short text messages to and from a mobile phone, fax machine and/or IP address. Messages must be no longer than 160 alpha-numeric characters and contain no images or graphics.

Once a message is sent, it is received by a Short Message Service Center (SMSC), which must then get it to the appropriate mobile device.

Multimedia Messaging Service (MMS) (a newer standard)
Mobile365 http://www.mobile365.com/case_studies/sony.php

NeoMedia Mobile companies

12snap 12snap is an award-winning specialist for creative work and development in the fields of mobile marketing, mobile (CRM) and mobile applications. The company is based in Munich, Germany and has offices in Dusseldorf, London, New York, Milan, Stockholm and Vienna and an affiliated partner in Moscow. 12snap provides services to companies including McDonald’s, MTV®, Coca-Cola, Ferrero, Wella, adidas, Unilever and Gillette®. Press Release – February 14, 2006

GAVITEC AG - mobile digit Gavitec AG – mobile digit is a specialist in designing and manufacturing flexible and easy-to-use code readers for mobile marketing, mobile ticketing and mobile couponing. We are the pioneer and leading innovator in creating scanning systems able to read linear barcodes and two-dimensional symbols from mobile phone displays, and in developing code-reading solutions using the built-in camera included in mobile imaging phones. Press Release – February 21, 2006

Mobot Mobot is a leader in visual search and recognition technology designed to make marketing effective and innovative using mobile devices. Mobot connects consumers using any camera phone on any wireless carrier to brands, mobile content and commerce. Mobot gives marketers, content providers and carriers the tools to make it easy for any consumer with a camera phone to interact with their offerings. Press Release – February 9, 2006

qode qode’s ground-breaking technology turns brand-names and barcodes into hyperlinks to the mobile Internet. Web-enabled handsets with the patented Qode® software are able to take consumers – or enterprise users – direct to desired pages on the mobile Web, simply by clicking on a code with the handset’s camera, or by entering keywords or product codes in a search-style window. The handset is now your mouse and the brand name or barcode is now your hyperlink.

Sponge Sponge is one of Europe’s leading independent developers of mobile applications and content. The Company continues to experience rapid growth and profitable operations, as a premier provider of mobile services. Today, Sponge counts more than 40 agencies, including WPP, Aegis and BBH, as clients, and supplies services for over 100 world-class brands, including Coca Cola®, Heineken® and Diageo. Press Release – February 22, 2006

D2 Commuincation Japan

Message F

Message F
Offered by NTT DoCoMo, “Message F” is a push-type service that delivers selected information from advertisers (e.g. campaign and new product information) exclusively to users who have opted in to receive the service. It is delivered to a designated “Message F” inbox, and users are exempted from the normal packet transmission charges. It can enable highly effective communication due to its ability to target selected demographic segments by region, gender, age, etc.

Advertising Platform

Tokusuru Menu

Tokusuru Menu
An advertising platform/paid publicity developed by D2 Communications Inc. It is one of DoCoMo’s official sites, and carries beneficial (Tokusuru is the Japanese word for beneficial.) information about limited-time campaigns. This popular site attracts an average of 3.5 million people monthly. D2C handles everything from advertising sales to operation and management of the site, which makes Tokusuru Menu an original D2C media. The site can be easily accessed by selecting No. 4 on the i-menu of i-mode phone.

Advertisement Number

Toku Number

Toku Number
A short code that when input into any of Japan’s 69 million internet-enabled mobiles, it connects directly to a designated mobile campaign site or clients’ mobile site. In Japan, each mobile operator carries informative site, such as Tokusuru Menu for i-mode of NTT DoCoMo.
Putting Toku Number appeared on traditional media (such as TV and magazine with campaign information) into each informative site, mobile users are led to designated mobile site directly.

 

P2P multi-level marketing

http://www.coremedia.com/en/88908/superdistribution/

OMA DRM Companies

The image “http://www.nds.com/images/gimp_logo_nds_homepage.gif” cannot be displayed, because it contains errors.mVideoGuard Mobile DRM

—The ability to sell premium digital content for the mobile phone market represents a significant opportunity for nobile operators and content providers. Rampant piracy, however, requires that operators who hope to profit from this expected revenue growth have a viable Digital Rights Management (DRM) content protection system. NDS mVideoGuard, an Open Mobile Alliance (OMA) standards compliant end-to-end content protection system—server and client—provides enhanced security and flexibility of business models based on superior implementation and extension of the OMA standard.

CoreMedia

 CoreMedia DRM 2005 supports a wide range of DRM formats. Its multi-DRM ability generates OMA DRM 1.0, OMA DRM 2.0 and Windows Media DRM files. It reaches 400 handsets today and enables operators and content providers to deliver high-quality content services to tomorrow’s digital home.

See also

See also

October 3, 2006 Posted by valleyventure | Blogroll, Cool companies, Wireless, Wireless Technology, Wireless US Market | | 1 Comment

Cascade Mobile P2p

Cascada Mobile now offers TAG referral distribution technology. Now this really isn’t P2P. They call it P2P because a user can use it to contact another user … but he has to go through their server.

Still, mobile P2P presents an interesting challenge due to the limited resources on a phone compared to a PC. Plus phones have different operating system and capabilities. Developers have to translate the display for each phone model. Designers either limit functionality so the app will work across a wide swath of phones, or more typically route the phone client into a server somewhere. This does the latter.

More on Cascada:

“Cascada Mobile, a provider of technology for peer-to-peer mobile content distribution, announced the Cascada TAG referral distribution technology. TAG provides mobile content publishers and developers with a solution to enable instantaneous referral of content between any mobile subscriber and their peers.

TAG works by providing publishers and developers with an API that is embedded into any J2ME game or application. Once a subscriber purchases and downloads the application, he can at any time refer or recommend the application to his peers by selecting the recommend menu option embedded in the application. The TAG system then takes care of notifying the intended recipients of the recommendation and determining the version and location of the application that will be compatible with the recipient’s mobile device and carrier.

The process of integrating the TAG SDK generally takes less than five hours, including testing. TAG provides flexibility on how and when a referral can be initiated, either from a game menu or as the result of an event in the application. Because the integration takes place in development, developers can match the “recommend” to a friend feature with the look and feel of the application. The SDK also includes reporting features in order to track customer referral behavior.”

September 22, 2006 Posted by valleyventure | Blogroll, Cool companies, Wireless, our venture, p2p | | No Comments Yet

Mobo P2p discussion

Mobile P2P
Related Topics: Mobile Music, Mobile Video, Search, DRMPermalinkComments (2) [by james] E-Mail This Post/PageI haven’t heard of any mobile p2p services currently in operation, although some services are coming close. “Verizon Wireless customers with a select number of Get It Now phones will be able to create, and then distribute their content for others to download. So, now you get to be your own producer and publisher. Other users will be able to search through an organized system that will allow users to find what they’re looking for, creating by fellow users. Now, why does this say “P2P” in the title, you ask? Well, this is exactly how other services on the PC have started.”
The question that’s on everybody’s lips — or at least was posed by Rafat last week — is what the effect of the recent Grokster decision will have on mobile content?
Well, there’s been no commentary here or on the web about that (at least that I could find) so I thought I’d have a crack at it myself. I don’t think the decision will affect mobile phone content at all, because the general consensus around the web is that the court came down against Grokster and StreamCast because they actively promoted copyright infringing activity. The record labels wanted a “primary use” definition for a technology to be declared copyright infringing, but they didn’t get (which is a good thing for Apple — there’s a strong argument that the majority of songs on iPods are pirated). There’s no reason for anyone to induce copyright infringement on mobile phones because there’s no way to get paid for it — except by charging for bandwidth, and the carriers are too eager to get friendly with record labels to start promoting copyright infringing activity, even without the desire to benefit by charging for song downloads. For the forseeable future bandwidth charges will keep illicit filesharing prohibitively expensive over mobile networks…
Of course, there are some programs that promote sharing using bluetooth or another shortrange wireless technology, bypassing the carriers altogether. Nokia Sensor allows users to create folios on their device, view the folios of other nearby Sensor users, and exchange messages and files. Since this is intended and promoted as a social networking tool it is safe under the Grokster decision.
While copyright infringing activity is likely to occur on mobile phones, it’s most likely to be people MMSing or e-mailing the files directly to their friends, rather than any piece of specific software.
Related stories:
Is Content Sharing On Mobile An Issue?
Mobile Anti-Piracy Royalties Cut After Complaints
RIM out to eradicate ‘truetone’ piracy disease

 

2 Responses to “Mobile P2P

  1. Gideon Marken Says:
    July 8th, 2005 at 11:05 am James – I was just thinking about mobile p2p a few weeks ago and started researching if anyone was doing it yet.It seems to me that this is going to be HUGE – but only in certain areas – like universities, clubs, trains, busy city centers – anywhere you’d get a cluster of people together… especially the schools.The way I started explaining it to people was that you could visualize each user as a fisherman with a net casted out – trolling it around with them as they carry on with their day. While this is happening, your device would have a profile of interests, likes, what you’re looking for, etc – all wrapped up in a nice, tight, clean XML file of some sort. As you walk by another device – the profiles exchange – common interests, files, etc are compared – and if there’s a match over a certain percentage, the file will get transfered. Chances are, you could pull across a song in the time it takes to walk by someone.

    Then once you get to your destination – you can check out what your ‘net’ caught. This then becomes something a little different than P2P, in that it becomes more of a blind discovery system. Ofcourse, it would all depend on how well the profiles were created – and how good the code is that compares the profiles.

    This is a little different than what Nokia have done w/ Sensor – which I do think is a very cool app. That Flash demo at the Nokia Senor site, is slick – it’s a great way to demo to non-tech people what is now possible w/ technology.

    I’m very much interested in the subject – I actually went as far as picking up some great domain names pertaining to the subject: http://www.markenmedia.com/index.cfm?p=domains

    >>>While copyright infringing activity is likely to occur on mobile phones, it’s most likely to be people MMSing or e-mailing the files directly to their friends

    This will be true to a certain point – but once a nice app comes out that passively does P2P for you as you walk around, we’ll see mobileP2P take off. One thing to consider, is that the ‘network’ in this case, is not accessible by the RIAA or some other body – so you won’t have the bogus songs, etc. The only fear would be infected files getting caught in your “net” as you troll.

    Mobile P2P will hopefully mutate into other areas too – for example… I’ve been brainstorming on how these concepts can be applied to an artistic/colabrative experience whereby users of a Mobile P2P system could have their devices interact with other devices – and have that interaction captured by a Web server. The captured data, location, etc, could then be used to generate music, visuals, etc. The context that the music and visuals would come from would be the user’s own images and preferences. The end result is a new method for experiencing content – user generated content on the fractal level – showing relations in people, location, interests, etc.

    Obviously, such a system would rely heavily on how we’d associate/translate the generated data – but that in itself could be a form of entertainment. Once something like this was created, you’d be able to “Listen to New York” or “see what Hong Kong generates.”

    Man, I’m on a rant now :) Anyways – this is part of what I’ve been calling “content recontextualization” or “CR.” I think the post “Reality TV” world will embrace CR as a means of entertainment – and MobileP2P will be the seed from which it will grow.

    Sorry so long!
    Gideon Marken
    http://www.GideonMarken.com

  2. John Shay Says:
    July 8th, 2005 at 8:16 pm James – Most cellular networks today allow picture and video files under 100K in size to be shared P2P via MMS. That is the reason why many camera phones automatically limit video clip recordings to 10-15 seconds. Compressing 10-15 seconds of video results in a file just under 100K in size.Unfortunately, users have been slow to adopt video messaging. Although the higher cost of sending an MMS is one factor, the true culprit is the fact that most users are reluctant to point a camera at themselves to record a message, and then release control of the recording by sending into a public network. The trials and tribulations of Paris Hilton and her video clips provide ample lessons on what happens to personal video when it’s shared across a public network.What’s really needed is professionally crafted content that encourages MMS usage. Another way to state that is to say that MMS represents an untapped 10-second video publishing window.

    The question then becomes…

    Is it possible to produce recurring content that users find entertaining? The answer is yes, because comic strip creators have been entertaining mass audiences for decades.

    My company, Head Zup Entertainment L.L.C., recently launched the world’s first comic strip for video enabled cell phones. The comic strip offers cultural and political satire created by an alien ZUPreme Being using his camera phone.

    You can intercept some of the alien’s “Head Zup” messages being sent back to his home planet by visiting http://www.headzup.tv

    MMS compatible Head Zup clips can be downloaded from the site and transfered to your cell phone. They can also be shared via email, although you’ll need Apple’s QucikTime player to play the clips on your PC or Mac. Once you have them transfered to your phone you can share them via MMS with your friends and family.

    We just recently began talks with network operators interested in catalyzing video messaging. We’re proposing to them to provide the clips free of charge with revenue generation occuring when users forward the clips after personalizing them with a text message. This approach avoids the content browsing bottleneck while at the same time encouraging multimedia messaging as a form of expression.

    Over time the 100K file size limit will increase and the length of clips will grow accordingly.

    Best regards,

    John Shay
    Zupreme Leader
    Head Zup Entertainment L.L.C.
    http://www.headzup.tv

September 22, 2006 Posted by valleyventure | Blogroll, Wireless, our venture, p2p | | No Comments Yet

2005 Wireless Trend

Global mobile trend update 2005
 
  META Group Press Release on ITWeb
  Posted: 5 May 2005
 
The mobile market is maturing and struggling to find a growth area. Basic infrastructure has been deployed in most markets, with some high-speed data capabilities in major markets. Mobile operator consolidation will continue in most markets, and users must scrutinise operators and negotiate contracts with great care.META trend: Packet-switched mobile networks based on 2.5G (GPRS and CDMA 1xRTT) are available worldwide, and most industrialised countries will have 3G (W-CDMA and CDMA 1xEV-DO) built out by 2006/07. However, coverage, reliability and roaming remain challenges, with latency a problem for 2.5G networks, addressed somewhat in 3G services.In 2005, WiMAX (IEEE 802.16) wireless metropolitan-area networks will be adopted by service providers for backhaul and wireless broadband delivery, dramatically increasing local-loop competition and driving down access prices 10% to 20% per year (starting in 2006), while providing an alternative for enterprises interconnecting campus buildings. WiMAX will evolve to support mobility by 2008 and complement WiFi in multimode handsets, increasing available bandwidth to the megabit range; multi-megabit cellular service will emerge in 2008.Technology trends

Voice is the most compelling application for mobile carrier networks, and carriers are attempting to grow the market via data services. The trend to leverage mobile voice as the principal voice line is growing among knowledge-worker-intensive organisations. Enterprise adoption of 3G data services (ie, offering capacities of between 200Kbps and 2Mbps) will remain limited until at least 2007. Voice will remain the dominant application in mobile networks until 2010 by volume, and 2008 by revenue. This trend will not change when packetised voice (eg, VOIP) will be introduced in future versions of 3G/4G networks. Even though the business case is unclear, operators have continued their 3G roll-outs in most markets. Competition from other wireless data alternatives will limit the potential for 3G – especially WiFi (2005+) and WiMAX (2007+).

3G services are starting to receive some market acceptance beyond Japan and South Korea, and the vendor hype for a next set of services has begun. Market buzz has already started around High-Speed Downlink Packet Access (HSDPA), “Super 3G” and 4G. While the demand for additional capacity is unclear – users are not buying what is already offered – what is needed is better integration between wireless services. Fortunately, 4G is mostly a collection of services combining existing technologies (including 3G and WiFi) with other kinds of wireless technologies like WiMAX and future evolutions of 3G/UMTS. As a result, 4G will be less disruptive and more widely accepted if the promise is delivered upon.

3G’s remaining problems are more focused on the business case and less about technology. The previous technical issues that slowed 3G’s roll-out (eg, lack of appropriate handsets, poor battery life, problems with handoffs to/from legacy networks) have been addressed. The remaining challenges are mainly commercial (eg, the structure of compelling and profitable offerings such as regional or global pricing plans and flat-rate versus usage-based billing).

Vendors are centring on fewer wireless standards. In the 2007/08 time frame, networks will be almost exclusively based on either the GSM evolution or the CDMA evolution (see below). As mobile-operator consolidation continues, remaining entities will have to standardise on one of the two established standards to stay competitive. For example, Sprint Nextel is left with two competing technologies (ie, CDMA and iDen); we expect only CDMA to be supported beyond 2008.

By YE05, enterprise-class handsets will generally be dual-mode 2G/3G, with specific variants by country and technology. For the GSM evolution (available in all countries in the world except eight; used by all operators in EMEA, some in the Americas and most in Asia Pacific, but not Japan and South Korea), handsets will support GSM, GPRS, EDGE and WCDMA, operating in five bands (850/900/1 800/1 900/2 100MHz).

For the CDMA evolution (used by some operators in Japan, the Americas, China, India and Australia, as well as all operators in South Korea), handsets will support CDMA, CDMA 1xRTT and CDMA 1xEV-DO, operating in three bands (850/1 900/2 100MHz). In addition, META Group expects to see the introduction of multimode phones in various forms, with some versions combining GSM with CDMA, and some combining GSM with voice over WiFi. The GSM/CDMA combo will remain very niche and low volume, as it caters to a very small user population.

Likewise, the GSM/WiFi combo will be niche until at least 2006 due to high price, technology challenges regarding roaming between the technologies, and the lack of a compelling revenue model for operators. Early integrated offerings (eg, NTT DoCoMo) are a difficult sell, due to both the upfront and the ongoing costs (ie, handsets not subsidised by the carrier, as well as high tariffs for off-net services). To combat the WiFi threat, carriers will adopt aggressive price plans with the goal of drastically reducing the potential savings with the dual-mode WiFi variant.

Legacy data networks such as CDPD, Mobitex and paging are fading, and users need to plan for a migration to SMS, CDMA 1.x, or GPRS/EDGE by mid-2005 to avoid being trapped in an expensive solution with deteriorating service levels.

Commercial and pricing trends

META Group expects a continued 10% to 20% annual price decline throughout 2007 for voice calls, and 20% to 40% for data services. We expect mobile voice charges to be comparable to wireline voice by 2010. Coverage and technology are declining as differentiators, as there are only very small differences in coverage in the EMEA and Asia regions. Quality in the Americas and Australia will become less of a differentiator by 2006, as industry consolidation and network build-outs continue. Operators are changing their messaging to compete on service levels and price. The new 3G-only entrants are competing only on price initially, which drives down the price for services in 2/2.5G networks as well.

Mobile data roaming (predominantly GPRS) has improved significantly during the past 12 months, but still has a way to go before becoming nearly as ubiquitous as voice roaming. Jump-starting wireless data is a paradox for the operators – pricing will remain expensive through 2006 (and beyond) due to low levels of enterprise adoption and low traffic volumes, even though data pricing is the principal barrier to increased traffic. International organisations are hurting from expensive roaming charges (2.5x-3x more expensive than in-country-of-subscription use) for both voice and data services. Multinational enterprises should exploit pan-regional pricing plans and aggregate their total buying power across the region (including wired voice and data networks) to get the best deals.

META Group estimates that 80% of large international organisations will have centralised the procurement of mobile services and made the ITO (IT organisation) responsible for managing all aspects of mobility by 2006.

Although the unit charges for mobile services will continue to decrease, the overall cost for mobile services will continue to increase, as consumption rises faster than the prices decline. Carrier offerings and new equipment make the move to wireless service as the only voice line for business users attractive. This is fuelled by vendors like Ericsson, Nokia, Alcatel and Siemens, concomitant with attractive rate plans being offered by mobile operators for companies that move a substantial portion of their voice minutes over to mobile voice.

Most G2000 enterprises will continue to have focused efforts during 2005/06 to contain cost and refine usage patterns of mobile services. The primary vehicle is a well-balanced mobile policy, which is becoming mandatory during 2005. The mobile policy needs to be complemented with solid processes backed up with appropriate tools to monitor and enforce the policy.

Bottom line: Competition for wireless customers will drive pricing down 10% to 20% per year through 2007. Users should centralise mobile-service procurement, understand usage patterns, control usage and aggressively negotiate mobile contracts.

Business impact: Improved and less expensive mobile data networks enhance the return on investment of extending applications to an increasingly mobile workforce.

September 22, 2006 Posted by valleyventure | Blogroll, Wireless, Wireless Market Research, Wireless US Market, carrier, our venture | | No Comments Yet

2005 Wireless Trend

Global mobile trend update 2005
 
  META Group Press Release on ITWeb
  Posted: 5 May 2005
 
The mobile market is maturing and struggling to find a growth area. Basic infrastructure has been deployed in most markets, with some high-speed data capabilities in major markets. Mobile operator consolidation will continue in most markets, and users must scrutinise operators and negotiate contracts with great care.META trend: Packet-switched mobile networks based on 2.5G (GPRS and CDMA 1xRTT) are available worldwide, and most industrialised countries will have 3G (W-CDMA and CDMA 1xEV-DO) built out by 2006/07. However, coverage, reliability and roaming remain challenges, with latency a problem for 2.5G networks, addressed somewhat in 3G services.

In 2005, WiMAX (IEEE 802.16) wireless metropolitan-area networks will be adopted by service providers for backhaul and wireless broadband delivery, dramatically increasing local-loop competition and driving down access prices 10% to 20% per year (starting in 2006), while providing an alternative for enterprises interconnecting campus buildings. WiMAX will evolve to support mobility by 2008 and complement WiFi in multimode handsets, increasing available bandwidth to the megabit range; multi-megabit cellular service will emerge in 2008.

Technology trends

Voice is the most compelling application for mobile carrier networks, and carriers are attempting to grow the market via data services. The trend to leverage mobile voice as the principal voice line is growing among knowledge-worker-intensive organisations. Enterprise adoption of 3G data services (ie, offering capacities of between 200Kbps and 2Mbps) will remain limited until at least 2007. Voice will remain the dominant application in mobile networks until 2010 by volume, and 2008 by revenue. This trend will not change when packetised voice (eg, VOIP) will be introduced in future versions of 3G/4G networks. Even though the business case is unclear, operators have continued their 3G roll-outs in most markets. Competition from other wireless data alternatives will limit the potential for 3G – especially WiFi (2005+) and WiMAX (2007+).

3G services are starting to receive some market acceptance beyond Japan and South Korea, and the vendor hype for a next set of services has begun. Market buzz has already started around High-Speed Downlink Packet Access (HSDPA), “Super 3G” and 4G. While the demand for additional capacity is unclear – users are not buying what is already offered – what is needed is better integration between wireless services. Fortunately, 4G is mostly a collection of services combining existing technologies (including 3G and WiFi) with other kinds of wireless technologies like WiMAX and future evolutions of 3G/UMTS. As a result, 4G will be less disruptive and more widely accepted if the promise is delivered upon.

3G’s remaining problems are more focused on the business case and less about technology. The previous technical issues that slowed 3G’s roll-out (eg, lack of appropriate handsets, poor battery life, problems with handoffs to/from legacy networks) have been addressed. The remaining challenges are mainly commercial (eg, the structure of compelling and profitable offerings such as regional or global pricing plans and flat-rate versus usage-based billing).

Vendors are centring on fewer wireless standards. In the 2007/08 time frame, networks will be almost exclusively based on either the GSM evolution or the CDMA evolution (see below). As mobile-operator consolidation continues, remaining entities will have to standardise on one of the two established standards to stay competitive. For example, Sprint Nextel is left with two competing technologies (ie, CDMA and iDen); we expect only CDMA to be supported beyond 2008.

By YE05, enterprise-class handsets will generally be dual-mode 2G/3G, with specific variants by country and technology. For the GSM evolution (available in all countries in the world except eight; used by all operators in EMEA, some in the Americas and most in Asia Pacific, but not Japan and South Korea), handsets will support GSM, GPRS, EDGE and WCDMA, operating in five bands (850/900/1 800/1 900/2 100MHz).

For the CDMA evolution (used by some operators in Japan, the Americas, China, India and Australia, as well as all operators in South Korea), handsets will support CDMA, CDMA 1xRTT and CDMA 1xEV-DO, operating in three bands (850/1 900/2 100MHz). In addition, META Group expects to see the introduction of multimode phones in various forms, with some versions combining GSM with CDMA, and some combining GSM with voice over WiFi. The GSM/CDMA combo will remain very niche and low volume, as it caters to a very small user population.

Likewise, the GSM/WiFi combo will be niche until at least 2006 due to high price, technology challenges regarding roaming between the technologies, and the lack of a compelling revenue model for operators. Early integrated offerings (eg, NTT DoCoMo) are a difficult sell, due to both the upfront and the ongoing costs (ie, handsets not subsidised by the carrier, as well as high tariffs for off-net services). To combat the WiFi threat, carriers will adopt aggressive price plans with the goal of drastically reducing the potential savings with the dual-mode WiFi variant.

Legacy data networks such as CDPD, Mobitex and paging are fading, and users need to plan for a migration to SMS, CDMA 1.x, or GPRS/EDGE by mid-2005 to avoid being trapped in an expensive solution with deteriorating service levels.

Commercial and pricing trends

META Group expects a continued 10% to 20% annual price decline throughout 2007 for voice calls, and 20% to 40% for data services. We expect mobile voice charges to be comparable to wireline voice by 2010. Coverage and technology are declining as differentiators, as there are only very small differences in coverage in the EMEA and Asia regions. Quality in the Americas and Australia will become less of a differentiator by 2006, as industry consolidation and network build-outs continue. Operators are changing their messaging to compete on service levels and price. The new 3G-only entrants are competing only on price initially, which drives down the price for services in 2/2.5G networks as well.

Mobile data roaming (predominantly GPRS) has improved significantly during the past 12 months, but still has a way to go before becoming nearly as ubiquitous as voice roaming. Jump-starting wireless data is a paradox for the operators – pricing will remain expensive through 2006 (and beyond) due to low levels of enterprise adoption and low traffic volumes, even though data pricing is the principal barrier to increased traffic. International organisations are hurting from expensive roaming charges (2.5x-3x more expensive than in-country-of-subscription use) for both voice and data services. Multinational enterprises should exploit pan-regional pricing plans and aggregate their total buying power across the region (including wired voice and data networks) to get the best deals.

META Group estimates that 80% of large international organisations will have centralised the procurement of mobile services and made the ITO (IT organisation) responsible for managing all aspects of mobility by 2006.

Although the unit charges for mobile services will continue to decrease, the overall cost for mobile services will continue to increase, as consumption rises faster than the prices decline. Carrier offerings and new equipment make the move to wireless service as the only voice line for business users attractive. This is fuelled by vendors like Ericsson, Nokia, Alcatel and Siemens, concomitant with attractive rate plans being offered by mobile operators for companies that move a substantial portion of their voice minutes over to mobile voice.

Most G2000 enterprises will continue to have focused efforts during 2005/06 to contain cost and refine usage patterns of mobile services. The primary vehicle is a well-balanced mobile policy, which is becoming mandatory during 2005. The mobile policy needs to be complemented with solid processes backed up with appropriate tools to monitor and enforce the policy.

Bottom line: Competition for wireless customers will drive pricing down 10% to 20% per year through 2007. Users should centralise mobile-service procurement, understand usage patterns, control usage and aggressively negotiate mobile contracts.

Business impact: Improved and less expensive mobile data networks enhance the return on investment of extending applications to an increasingly mobile workforce.

September 22, 2006 Posted by valleyventure | Blogroll, Wireless, Wireless US Market, carrier, our venture | | No Comments Yet

Social Networking Goes Mobile

So-called “friend sites” are wising up to wireless. Before long, everyone’s cell phone might make space for MySpace

MySpace is dipping its toes into wireless waters — and is poised to take a plunge. In April, the social networking site struck a partnership with Cingular Wireless, the largest U.S. mobile-phone service provider. In May, wireless startup Helio began offering phones preloaded with MySpace features.

Under the Cingular deal, subscribers get short text messages when new comments or friend requests get posted to their MySpace profile. Helio phones include applications that make it easy for customers to view friends’ profiles and post comments and photos onto MySpace (see BW Online, 05/03/06, “Helio’s Hot New Line”).

BUILT-IN BENEFIT.  The site is pleased with what it’s seen so far. “We thought there was significant demand for this, and our initial thoughts were confirmed,” says Colin Digiaro, senior vice-president of sales at MySpace, a property of News Corp. (NWS ). “[Now,] our advancement into mobile is one of the key initiatives on MySpace, extremely key to our growth. It’s a huge opportunity.”   So huge, in fact, that MySpace plans to make its mobile features available through all major U.S. carriers by early 2007, says Digiaro. If MySpace has its way, the network’s mobile applications will come preloaded onto all mobile phones sold, becoming as integral a wireless handset feature as an alarm clock, calendar, or mobile e-mail, says Digiaro.

MySpace, which boasts some 80.7 million registered users, isn’t alone in betting on a wireless social networking future. Companies including Google (GOOG ), Yahoo! (YHOO ), and Facebook.com, the college and high school community site, have designs on mobile social networking as well.

FASTER FEEDBACK.  Many industry analysts have yet to make forecasts for this nascent market, but early signs suggest there could be demand, particularly from teens and young adults. Already, 33.2% of 18- to 24-year-old Americans post photos to Web sites via mobile phones, according to mobile consultancy M:Metrics. By contrast, only 18.7% of these young adults play downloadable mobile games, one of the most successful forms of mobile content to date — and a $600 million market in the U.S. last year, according to consultancy IDC. “This suggests to me there’s absolutely interest in participating in mobile social networks,” says Mark Donovan, an analyst at M:Metrics.

Just how big could mobile social networking get? This application’s usage could become “as big as online social networking,” says Dennis Crowley, founder of wireless social network Dodgeball, owned by Google. About 45% of active Web users have been to online social networking sites, according to a recent study by Nielsen/NetRatings. As MySpace expands beyond its core market of teens and young adults, “We expect penetration of MySpace mobile to match penetration of cell phones,” which are owned by 80% of Americans, says Digiaro. Mobile access could become even more prevalent outside of the U.S., where in some cases more people use cell phones than personal computers to surf the Web.

Indeed, it’s the cell phone, rather than the personal computer, that’s the constant companion for today’s hip and socially networked. Why wait till you get home to log onto the PC to tell your 20 closest personal friends about your date? Teens can use a network-friendly cell phone to relay stories, pictures, and videos instantaneously. “You can use [the mobile application] in this two- or three-minute gap while waiting for a train,” says Kakul Srivastava, product manager for photo-sharing site Flickr, which is owned by Yahoo and allows for mobile picture posting. “People are out there, living their lives. They are not sitting in front of the computer.”

CLICK OF THE FUTURE.  Cell phones offer other capabilities PCs lack. Dodgeball is working to allow users to see an up-to-date map of friends’ locations, collected through the Global Positioning Systems (GPS) available in most phones. When users of JuiceCaster.com, a property of mobile marketer Juice Wireless, post pictures or video from their phones, the service will soon automatically provide information on locations where the pictures were shot.

Venture capitalists are taking note. In April, Juice Wireless closed its second round of funding, raising $3.5 million from a group led by 21 Ventures. Juice will use the proceeds to grow its social networking service.

Wireless industry giants aren’t sitting still either. In April, Facebook began allowing users of Cingular, Sprint Nextel (S), and Verizon Wireless to receive friend requests on phones and reply via short text messages (SMS). In April, the world’s largest cell phone maker, Nokia (NOK ), said planned multimedia phones will come integrated with Flickr, allowing users to post photos shot with their mobiles onto the Flickr site with one click. “Virtually every online social network application is going to have a mobile component over the next year or two,” says Jill Aldort, an analyst with the Yankee Group.

Wireless social networking could mean big bucks for the service providers that charge $5 or more a month for Web time. MySpace users spend an average of 215 minutes a month on the site. Cingular, which currently hosts four social networks — Rabble, CoolTalk, MySpace, and The Facebook — hopes to host as many of those networks as possible in the future, says David Garver, the company’s executive director for segment marketing and sponsorships. The carrier also is working to extend the number of features offered to mobile social network users. “Will social network applications be some of the biggest applications Cingular sells? Yes,” Garver says.

HOOKING UP.  Within two years, at least 5% of all text messages sent through wireless networks may relate to social network interaction, estimates Tole Hart, an analyst with Gartner. Today, SMS is a $3 billion market in the U.S. The application could also encourage more users to buy unlimited data plans, allowing for mobile Web access. Finally, there’s mobile advertising to fall back on. Because they group users into highly targeted categories, such as music fans or people located in a particular city, mobile social networks might be able to charge a premium for ads, says Nick Desai, founder of Juice Wireless, which plans to start selling ads on JuiceCaster in September. “Advertisers are very excited,” he says.

While standalone wireless social networks like SMS.ac and Dodgeball pioneered the genre, they and sites like them are increasingly partnering with other sites to gain traction. “I don’t think there’s a lot of opportunity for networks built entirely around a wireless persona,” says Charles Golvin, an analyst with Forrester Research. “What’s going to be much more successful are extensions of existing communities.” Dodgeball, for one, is talking to fellow Google property, Orkut.com, which is hugely popular in Brazil; details on the collaboration are not yet available.   Much still remains to be done to smooth out the wrinkles of mobile social networks. Phones have to allow for easier typing. Carriers have to introduce more features, making mobile social networking a truly rich experience. And mobile communities may have to grow from tens of thousands of users today to millions of users.

EASY SELL?  To generate buzz, many mobile communities are readying new marketing campaigns. This summer, JuiceCaster.com will challenge users to go into one of 100 selected restaurants and post mobile reviews. Every week the company will draw three winning restaurants, rewarding people who reviewed them with $100 bills. And Google might kick off a marketing push around Dodgeball later this year, says Crowley.

But judging from the earlier successes of plain old social networking, marketing the mobile message may not be a very tough sell at all.

September 21, 2006 Posted by valleyventure | Blogroll, Wireless, Wireless Value Added Service, our venture, p2p | | No Comments Yet

3G for US market

2005 will be remembered for some major achievements in the wireless industry such as reaching the milestone of two billion subscribers worldwide and Nokia selling its one-billionth handset in Nigeria. There were some modest successes worth noting as well like total number of 3G subscribers reaching the 50 million milestone. Following Japan and Korea, 3G networks are being deployed worldwide and the subscriber base will be reaching the 10% critical mass in the next 18-24 months. In this article, we will focus our attention on 3G’s diffusion to mass-market in key geographies, look into key drivers for 3G growth, and discuss the short-term (12-18 months) and long-term (1-5 years) trends.After a hesitant start, 3G networks have finally started to proliferate. As of Dec 2005, over 90 operators have launched EV-DO (20) and WCDMA (70) networks worldwide and there are over 200 3G devices available (Source: 3GToday.com). For the purposes of this article, we will only consider broadband technologies such as CDMA EV-DO and UMTS and their subsequent enhancements as 3G. EV-DO Rev 0 and UMTS on an average provide 400-700kbps and 220-320kbps respectively; peak rates are a bit higher. EV-DO Rev A and HSDPA (High Speed Downlink Packet Access) will provide on average 500kbps-1Mbps. These upgrades will enable simultaneous (otherwise known as combinational services) rich multimedia content applications such as: full album MP3 downloads, video conferencing, movie downloads, high-res pictures, real-time VoIP, multiplayer, and interactive gaming.

In October 2001, NTT DoCoMo succeeded in launching FOMA — the world’s first fully commercialized third generation mobile service. Based upon WCDMA, FOMA supported high-volume, high-speed transmission to enable a new range of services such as videophone and videomail. Since the launch of the service, coverage has been extended to almost 100% of the Japanese population, and the release of new terminals with higher-level functionality continues to attract ever more subscribers who want to upgrade to FOMA. SK Telecom and KTF launched their EV-DO initiatives in 2002 and their subscriber base has been growing steadily. 3G has impact on both voice and data traffic and on types of applications one can introduce. One of the primary reasons for DoCoMo to move to 3G was to get more voice capacity. However, it is the data applications and traffic that industry is banking on and for good reason. There is clear evidence from launched networks that broadband wireless attracts higher ARPU. SK Telecom and KTF in Korea, DoCoMo and KDDI in Japan, Vodafone in Europe have all experienced higher ARPU from their 3G customers. Operators in other countries have also experienced over 50% gains in ARPU from 3G subscribers.

We are reaching a critical 12-18 month period in 3G’s evolution cycle. Before we delve into the trends and forecast of subscriber growth, we will first discuss what the key drivers of 3G growth are and then enumerate the important factors to enable quicker diffusion of a new technology. Both i-mode and FOMA provide good case studies of understanding the basics of successful launches.

Network Coverage
i-mode in Japan has been the most successful data service ever launched because of all the key growth factors were in place such as nationwide network coverage, choice of cheap handsets, and a healthy ecosystem of vendors, content, and applications. While i-mode did everything right, FOMA clearly lacked many of these elements on launch and as such floundered for a number of months before there were a number of good handsets with battery life equivalent to existing handsets. Once the network coverage reached over 90% POPs (Figure 1) and handset prices dropped, the consumers embraced the new services. FOMA penetration will reach over 50% during first half of 2006. It should also be noted that i-mode hasn’t really done well outside Japan primarily because of lack of clear strategy, relevant content, devices and a fractured eco-system – the very elements that made it successful in Japan.

NTT DoCoMo\'s FOMA subscriber growth

Handset price and choice
As mentioned above, choice of affordable handsets is key to adoption. 2006 should see handset ASPs drop below $200 – an important benchmark. This should accelerate the introduction of both EV-DO and WCDMA handsets worldwide especially in Europe and North America. In price-sensitive emerging economies in South-East Asia and Latin America, 3G won’t take off until handset prices (without subsidies) drop in the range of $50.

Healthy application and services ecosystem
Another important lesson from i-mode was DoCoMo’s effort to build a healthy developer and content ecosystem before and after the launch. In her book “i-mode, the Birth of i-mode” Mari Matsunaga — who led the content development team — recounts the pains her team took to attract and retain major content players prior to the launch. This was in stark contrast to AT&T Wireless’s launch of its obligatory UMTS network in four US cities with 1980isque handsets, no differentiated content offerings, providing no compelling reason for users to upgrade. i-mode’s business model was also very attractive to content providers. Aside from any co-marketing dollars agreed to by DoCoMo and the content provider, the rev-share to i-mode was a nominal 9% of the retail rate, leaving the content provider with 91% of the revenue for itself and its partners.

External driving factors
There are some key sports events over the next three years that will accelerate the deployment and adoption of 3G services. Soccer world cup in 2006 (Germany), winter Olympics in 2006 (Italy), Cricket world cup in 2007 (West Indies), and summer Olympics in 2008 (China) will all prove to be catalyst in 3G growth worldwide. In addition to major global sporting events, the convenience of accessing important new bulletins in real-time will become a common consumer experience. With billions of fans willing to pay to track performance of their favorite teams and players, network operators worldwide wouldn’t want to miss out on this significant consumer demand. Action-packed events will also promote video and streaming services.

3G Forecasts 2006-2010
The 10% adoption represents a milestone in any consumer technology proliferation. The critical mass point in the diffusion process is generally expected to occur approximately between 10 and 20% adoption. Figure 2 shows the forecast for 3G growth worldwide and for key economies such as Japan, South Korea, UK, Western Europe and the US. As we move into 2006, Japan and Korea already have over 40% of the nation’s wireless subscribers experiencing 3G technology. The growth will continue in the two nations until 2008 when penetration will start hitting the saturation level between 80% and 90%. For US and western Europe, next 18 months will be particularly interesting as the penetration hits between 10-20%. US is just starting with its 3G growth. Verizon is leading the charge with approximately 2M EV-DO subs by end of 2005 (As of Dec 2005, Verizon’s BroadbandAccess is available to more than 140 million Americans in 171 major metropolitan areas and 68 primary airports).

Subscriber growth forecasts

Sprint and Cingular are also aggressively building out their nationwide EV-DO and UMTS/HSDPA networks respectively and signing-up customers. Sprint’s EV-DO network has been expanded to cover more than 141 markets and 250 airports nationwide since its launch in July 2005, bringing it closer to its target of being accessible to over 150 million people in 220 major markets by early 2006. Cingular is turning up approximately 16 new UMTS markets by end of 2005; they would all have the HSDPA upgrade installed. While volume HSDPA chipsets are not yet shipping, Cingular will have HSDPA-ready PC cards from Novatel and Sierra Wireless. The first handsets will be UMTS only, and Cingular is currently evaluating phones from Samsung, Nokia and LG Electronics for commercial launch. In 2006, Cingular will start selling its first HSDPA handsets, which will contain an early release of the HSDPA chipsets, supporting network data speeds of 1.8 Mb/s. The HSDPA standard has 12 separate categories, the 10th iteration of which supports HSDPA’s full theoretical capacity of 14.4 Mb/s.
Several factors will accelerate the growth of 3G adoption in US in 2006-2007.

First and foremost, network coverage for both EV-DO and UMTS will reach over 80% POPs by end of 2006. As indicated earlier, the cost of phones are dropping and economies of scale is kicking in to help alleviate the significant price-factor for mass market adoption. Finally, a number of MVNOs are launching in 2006. ESPN, Disney, Helio, Amp’d are all focused on multimedia content and applications on broadband networks. This will raise consumer awareness, put pressure on prices, and increase competition thus accelerating adoption of 3G services. However, while MVNOs will act as a catalyst, not all MVNOs will be successful as it is going to be very difficult to go after the same young demographics. MVNOs will have to continuously innovate and roll out new services in order to gain new customers and prevent them from churning.

By mid 2007, we should be hitting the 10% critical mass subscriber base for 3G services in the US. Western Europe should follow the same pattern and by end of 2007, we will be reaching 10% critical mass worldwide. By 2009, US will become the leading nation in terms of number of 3G subscribers, a status it will briefly enjoy before being eclipsed by China during early part of next decade.

As you might have noticed, China is not on the 3G map yet. There is a significant debate in the industry as to when will the 3G licenses in China be issued. It is clear that China’s government wants to have a 3G network operating in time for the Beijing Olympics in 2008, which means they need to issue the licenses within the next six months. It is also quite likely that government might only be focusing on providing the infrastructure in the cities that are hosting Olympics in which case time pressure is not that great and we could be looking at 2007 before any of the 3G network becomes operational China’s government is waiting for certain developments before issuing the licenses. Some of the Indian carriers are planning 3G trials and India might end up launching their 3G networks prior to China though it will be sometime before they can reach critical mass. The issue of China’s timing is important because it could prove to be an important swing factor for CAPEX spending in 2006. Should Chinese carriers (or the Indian carriers) get the go ahead early enough, their spending could take global growth up to or above this year’s rate of increase. That amount of increase captures a lot of attention from infrastructure vendors as it can make or break their balance sheets.

We’ve got 3G, now what?
3G in-of-itself means nothing to the end-user unless it is followed-up by some compelling services and applications that enrich consumer’s life without breaking the bank. Higher bandwidth does foster rich media applications that enhance the user experience as well as empower user to have information and content at their fingertips. With the introduction of location-based services, presence based infrastructure, more personalized concierge services, broadcast technologies such as MediaFlo and DVB-H, better battery life, multimedia content (music, video), mobile advertising, P2P and M2M applications, and mobile search, things do look bright for the industry. However, one must be cautious and not over-promise and under-deliver but rather systematically educate users on the benefits (and shortcomings) of the new services (not technology). In addition, pricing must be attractive for mass-market to be interested in such services.

There are some trends that will influence the carrier business like the move towards all-you-can-chew-n-spew pricing (irrespective of data applications). Currently, each new service (music, video, etc.) is classified as a premium service with an additional price tag. However, mass-markets have a price ceiling and over time, we will move from al-carte model to fixed fee. Additionally, as smart phones become a larger percentage of the phone population, application model on the device will look more and more like the desktop model where users will start deploying apps independent of carrier offerings.

3G will also have a significant impact on the enterprise and government sectors. Instead of being tethered to a hotspot, 3G cards will provide true mobility. Enterprises have been restlessly waiting for reliable high bandwidths with nationwide coverage. EV-DO and WCDMA both provide that capability and enterprises will be pretty aggressive in launching some vertical applications such as CRM, SFA, FFA, and SCM. Clearly, both mobile consumer and enterprise sectors are primed for growth in the coming years. Companies who are prepared to deal with the shift in communications paradigm are going profit from it.

Conclusion
It is evident that we are entering a new era of always-on mobile communications. The three billion subscriber milestone will be reached within the next three years and by then majority of the subscribers will be using 3G+ services. Within 18 months or so, we should be hitting the 10% critical mass subscriber base for 3G services in the US and Western Europe. This milestone will represent a shift towards accelerated adoption. By 2009, US will become the leading nation in terms of number of 3G subscribers. Around that time, China and India will also be in significant 3G growth mode. By focusing on the key growth drivers such as network coverage, handset prices and choices, healthy applications and services ecosystem, industry will gain quicker diffusion of 3G services. The most important people in the industry would be the ones who are challenging the existing mindset and business models. By the year 2010, the global communications marketplace – and mobile communications within that – may well be unrecognizable when compared with today. By reference, we need only to look back 15 years to observe that most of the dynamics that dominate communications today did not yet exist and were not commonly foreseen. The new mode of communication will help shape economies and communities and accelerate the progress towards always-on pervasive computing.

September 20, 2006 Posted by valleyventure | Blogroll, Wireless, Wireless US Market, carrier, our venture | | No Comments Yet