Nokia Mobile 2.0
Handset manufacturer Nokia has developed a platform designed to bring Web 2.0 features to mobile phones.Nokia’s WidSets platform is manufacturer independent and is supported by Java enabled devices. People today expect immediate access to information,” said Dieter May, vice president and head of Nokia’s Emerging Business Unit.
“We wanted to make it easy for everybody, from an individual blogger to a web services provider, to automatically have mobile access to website content. WidSets will also be attractive to new users who are not so familiar with Web 2.0.”
Collaborative filtering allows the community to enrich the WidSets Library by providing suggestions for new content. The WidSets User Interface employs a process of ‘choose and set’ that makes Widsets operative within seconds.
Signing up to WidSets is free and the platform is optimised for minimal data consumption.
“We wanted WidSets to be fun to use, so we based the user interface on great looking and dynamic mini-applications called widgets that automatically receive updates from websites that people normally visit several times a day,” said May.
“Whenever the information on a community, blog or news service is updated, the widget notifies the user so that the information can be viewed right away, regardless of where the user is located.

“And if users can’t find their favourite internet service on WidSets, they can easily create and publish widgets themselves and share the content with others.”
Source:vnunet
An overview of all cool wireless companies
SMS & MMS
Abbreviated as SMS, the transmission of short text messages to and from a mobile phone, fax machine and/or IP address. Messages must be no longer than 160 alpha-numeric characters and contain no images or graphics.
Once a message is sent, it is received by a Short Message Service Center (SMSC), which must then get it to the appropriate mobile device.
Multimedia Messaging Service (MMS) (a newer standard)
Mobile365 http://www.mobile365.com/case_studies/sony.php
NeoMedia Mobile companies
12snap is an award-winning specialist for creative work and development in the fields of mobile marketing, mobile (CRM) and mobile applications. The company is based in Munich, Germany and has offices in Dusseldorf, London, New York, Milan, Stockholm and Vienna and an affiliated partner in Moscow. 12snap provides services to companies including McDonald’s, MTV®, Coca-Cola, Ferrero, Wella, adidas, Unilever and Gillette®. Press Release – February 14, 2006
Gavitec AG – mobile digit is a specialist in designing and manufacturing flexible and easy-to-use code readers for mobile marketing, mobile ticketing and mobile couponing. We are the pioneer and leading innovator in creating scanning systems able to read linear barcodes and two-dimensional symbols from mobile phone displays, and in developing code-reading solutions using the built-in camera included in mobile imaging phones. Press Release – February 21, 2006
Mobot is a leader in visual search and recognition technology designed to make marketing effective and innovative using mobile devices. Mobot connects consumers using any camera phone on any wireless carrier to brands, mobile content and commerce. Mobot gives marketers, content providers and carriers the tools to make it easy for any consumer with a camera phone to interact with their offerings. Press Release – February 9, 2006
qode’s ground-breaking technology turns brand-names and barcodes into hyperlinks to the mobile Internet. Web-enabled handsets with the patented Qode® software are able to take consumers – or enterprise users – direct to desired pages on the mobile Web, simply by clicking on a code with the handset’s camera, or by entering keywords or product codes in a search-style window. The handset is now your mouse and the brand name or barcode is now your hyperlink.
Sponge is one of Europe’s leading independent developers of mobile applications and content. The Company continues to experience rapid growth and profitable operations, as a premier provider of mobile services. Today, Sponge counts more than 40 agencies, including WPP, Aegis and BBH, as clients, and supplies services for over 100 world-class brands, including Coca Cola®, Heineken® and Diageo. Press Release – February 22, 2006
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P2P multi-level marketing
http://www.coremedia.com/en/88908/superdistribution/
OMA DRM Companies
—The ability to sell premium digital content for the mobile phone market represents a significant opportunity for nobile operators and content providers. Rampant piracy, however, requires that operators who hope to profit from this expected revenue growth have a viable Digital Rights Management (DRM) content protection system. NDS mVideoGuard, an Open Mobile Alliance (OMA) standards compliant end-to-end content protection system—server and client—provides enhanced security and flexibility of business models based on superior implementation and extension of the OMA standard.

See also
See also
British research about mobile P2P
Experimental Evaluation of the IP Multimedia Subsystem (IMS)
The IP Multimedia Subsystems (IMS) is considered by both network and service operators as a platform to bring about the long awaited all-IP convergence of the cellular world and the Internet. IMS carries both signalling and bearer traffic in which multimedia sessions can be created, modified or deleted delivering voice, data and multimedia contents to end users (Figure 2). As the number of devices that connects to the Internet via Third Generation (3G) networks increases, IMS has the advantage of providing Quality of Service (QoS), better billing system and integration of services which a 3G network per se cannot offer.
Given the substantial interest of IMS, we are carrying out a pilot study aimed at assessing its core functionality. This is done by building a test-bed based on the specification of IMS as described by the Third Generation Partnership Project (3GPP) Release 5, which mandates the Internet Protocol version 6 (IPv6) for increased addressing space, Mobile IPv6 (MIPv6) for mobility, Internet Protocol Security (IPSec) for security and Session Initiation Protocol (SIP) for signalling and bearer traffic. We integrate these as an overlay network allowing transparent connectivity between fixed and mobile networks over a multi-access network (LAN, WLAN, UMTS and GPRS) to emulate a typical IMS environment. We carry out an experimental study to determine the level of maturity of the individual components, the interoperability of the components and how the platform would respond to issues like registration, mobility and handover in different environmental scenarios such peer-to-peer file transfer, client-server services and voice services. This project is strongly related to our study of pervasive, service-centric frameworks for advanced service provisioning (click here for further information).
Academic contact: Dr Antonio Liotta

Figure 2. The IMS architecture.
Mobile P2P Networking (PeerMob)
The Peer-to-Peer (P2P) computational paradigm is in essence an alternative to the well-know Client-Server (C-S) model. While C-S applications and services involve a many-to-one relationship between application (client) and service repository (server), in the P2P model any host (or node) may simultaneously act as both client and server. P2P computing represents a simple but extremely powerful paradigm shift which promises to facilitate the deployment of decentralised services (applications).
The full commercial deployment of P2P networks is hampered by a number of limitations of current systems. In this project we address the following ones:
- P2P systems are intrinsically best-effort. It’s very hard, if not impossible, to determine the peer discovery time (i.e. the time needed for a peer acting in the role of a client to discover the relevant peer that will be acting as server). Also P2P systems are not geared to support any other form of Quality of Service.
- P2P systems are difficult to control. Since there is no central management authority in pure P2P systems, it is also very difficult to add management value to P2P services.
- P2P systems are difficult to secure and charge. These management functions are of paramount importance to the service provider.
The key goal of the project is to address these limitations in the particular context of mobile cellular networks. The key requirements of our mobile P2P framework are:
- To be able to run on thin mobile terminals (600Kbytes footprint including P2P core and application);
- To be macro handover resilient;
- To allow mobile P2P content distribution;
- To allows ‘deep’ mobile P2P semantic search/discovery;
- To feature disaster-recovery capability;
- To be is intrinsically scalable with number of users and amount of information published;
- To place the network operator in a unique position as provider of managed P2P services.
More specifically, we are looking at the integration of P2P networking protocols in the context of the IP Multimedia Subsystem (IMS) as depicted in Figure 3. The project includes also the development of novel Mobile P2P services.
Funding body: This project is funded by Vodafone R&D, U.K.
Academic contact: Dr Antonio Liotta

Figure 3. Mobile P2P networking over IMS.
Dynamic Network Clustering via Mobile Agents (completed)
Efficient clustering is a fundamental problem in the area of networking and distributed services. Because of their peculiarities, autonomic systems are particularly sensitive to the way clusters are formed and cluster heads are elected. Assuming that autonomic ubiquitous systems are composed of entities that move, attach/appear and disconnect/disappear fairly frequently, autonomic systems must rely on effective means for maintaining clusters and cluster heads. This includes the ability to partition the system into an appropriate number of clusters (depending on the number of system entities) and elect the best possible cluster heads.
In this project, we have addressed the clustering problem for autonomic systems, presenting a novel approach that has the following advantages:
1) It is based on a distributed algorithm that has a low (linear) cost (efficiency);
2) It can satisfy precise constraints on the number of clusters (self-configuration);
3) It creates provably near-optimal clusters and cluster heads (self-optimisation);
4) It re-calculates near-optimal cluster heads in face of component failures or congestion (self-healing).
To the best of our knowledge, no existing technique satisfactorily addresses the combined requirements of efficiency, scalability, adaptability and optimality. Our contribution includes an in-depth simulation-based analysis of the proposed approach, elaborating on its applicability to distributed monitoring, peer-to-peer systems, network overlays, application-level multicast, and content adaptation networks. Figure 4 depicts our mobile agent based solution which uses agent cloning and agent migration to solve network clustering problem.
Academic contact: Dr Antonio Liotta

Figure 4. Network clustering algorithm based on a mobile agent system.
People
Academics: Dr Antonio Liotta
Research Assistants:
PhD Students: Marco Ballette; Ling Lin; Adetola Oredope.
Former group members: Carmelo Ragusa; Daniel H. Tyrode-Goilo.
PeerBox P2P interface
PeerBox GUI.
Sending files to mobile phone
Most cellular networks today allow picture and video files under 100K in size to be shared P2P via MMS. That is the reason why many camera phones automatically limit video clip recordings to 10-15 seconds. Compressing 10-15 seconds of video results in a file just under 100K in size.
What are the solution for sending big files?






